War listings
Allies 4 Terrorist
DefCon or Defense Readiness Condition is a scale of the condition of SF: DefCon 0-The SF has entered a Community War. Games remain on closed in these situations like in a normal clan war.
DefCon 0-The SF has entered a Community War. Games remain on closed in these situations like in a normal clan war.
DefCon 1-War is here recruitment is shut down armor stays on at all times
DefCon 2-War is imminent or small skirmishes have already happened a spy has been found in the ranks of SF
DefCon 3-The SF has been harassed or are currently interrogating a suspected spy
DefCon 4- Talk of conspiracies and tension is rising
DefCon 5-Peace no threats all is well in SF
DefCon 0-The SF has entered a Community War. Games remain on closed in these situations like in a normal clan war.
DefCon 1-War is here recruitment is shut down armor stays on at all times
DefCon 2-War is imminent or small skirmishes have already happened a spy has been found in the ranks of SF
DefCon 3-The SF has been harassed or are currently interrogating a suspected spy
DefCon 4- Talk of conspiracies and tension is rising
DefCon 5-Peace no threats all is well in SF
Terrorist
Terrorists is a list of people that have attempted, have committed war crimes or have acted extremely aggressive against the Special Forces. If you contact them it is permitted, however it can result in a negative outcome from the clan.
Allies
Allies are the people that have been loyal to the Special Forces and haven't shown any aggressive actions towards the Special Forces. If you contact them it is permitted, however it can result in a negative outcome from the clan.
KillerPisces051- Leader of Defense Nations
Black One S11- Leader of Naval Special Warfare development Group
LN Burks- Leader of Legacy Nation
SoVx 2Kwiik- Soldiers of Valkyrie
Black One S11- Leader of Naval Special Warfare development Group
LN Burks- Leader of Legacy Nation
SoVx 2Kwiik- Soldiers of Valkyrie
We are up for hire if you need help or if you want us to fight a war for you message BionicGamer65 (CEO) and you can discuss agreements with him.
If alert is green that means were up for hire
If alert is yellow we might
If alert is red we are not
Hire means you do something for us
and we will get it done
If alert is green that means were up for hire
If alert is yellow we might
If alert is red we are not
Hire means you do something for us
and we will get it done
DN Raid rules for MCC with some minor changes.
Raid rules
1.No Spawn killing! Any spawn killing will result in the SF returning it more extreme, and/or result in the immediate loss of the side spawnkilling (Depending on the severity of the spawn killing).
2: No Kicking/Booting/Sneezing! Which ever side that kicks loses.
3: No Ending the Game! Which ever side that ends the game loses. If the game ends on its own, It may end up in a draw if so there should be video evidence to support it.
4: No Team-Based Gametypes! Which ever side that sets one up loses.
5: No Competitive Raids! Which ever side that sets one up loses.
6: No Bottomless Clip in the Base! If there is bottomless clip in the base, whichever side that set up the game loses.
7: No Bridges Longer Than Three Colliseum Walls! (Without Cover) If there is a bridge more than three colliseum walls (without cover), the side that set up the game loses, and may be exposed on youtube.
8: Use Your Own Maps In Raids! If a clan uses another clan's maps without authorization, it counts as a loss for the clan that set up the map.
9: Must Be At Least One Accessable Way Into The Base! If there is no way for raiders to get into the base, the defenders automatically lose.
10: If the raid is a "suprise attack", only basic rules apply (No ending the game, No kicking/booting/sneezing, and no spawn killing). If the game is teambased/competitive when the opposing side makes their "suprise attack", ending the game will not count as a forfeit.
11. The offensive team must start with a assault rife.
12. Only 2 snipers and 2 rockets.
13. (Temporary) Since there is no join in progress system in MCC they must join together and the attacking team must wait patently until a message is resved by the host and the raid can begin if the attacking team advances or is found in the base before the raid starts the attacking team automatically loses the raid.
2: No Kicking/Booting/Sneezing! Which ever side that kicks loses.
3: No Ending the Game! Which ever side that ends the game loses. If the game ends on its own, It may end up in a draw if so there should be video evidence to support it.
4: No Team-Based Gametypes! Which ever side that sets one up loses.
5: No Competitive Raids! Which ever side that sets one up loses.
6: No Bottomless Clip in the Base! If there is bottomless clip in the base, whichever side that set up the game loses.
7: No Bridges Longer Than Three Colliseum Walls! (Without Cover) If there is a bridge more than three colliseum walls (without cover), the side that set up the game loses, and may be exposed on youtube.
8: Use Your Own Maps In Raids! If a clan uses another clan's maps without authorization, it counts as a loss for the clan that set up the map.
9: Must Be At Least One Accessable Way Into The Base! If there is no way for raiders to get into the base, the defenders automatically lose.
10: If the raid is a "suprise attack", only basic rules apply (No ending the game, No kicking/booting/sneezing, and no spawn killing). If the game is teambased/competitive when the opposing side makes their "suprise attack", ending the game will not count as a forfeit.
11. The offensive team must start with a assault rife.
12. Only 2 snipers and 2 rockets.
13. (Temporary) Since there is no join in progress system in MCC they must join together and the attacking team must wait patently until a message is resved by the host and the raid can begin if the attacking team advances or is found in the base before the raid starts the attacking team automatically loses the raid.
Alliance Terms
1: Do not take any of the Special Forces's maps without permission. Gametypes doesn't matter.
2: No disrespecting the SF or its members.
3: Do not use the SF's maps in raids without our knowledge.
4: Meetings are to be held when discussing something important.
5: Your clan must be active.
6: You must update the SF on any news. Examples include: If there is a terrorist acting against your clan, so we know not to contact them. Or, if you go to war with a clan, or if there's an armistice, etc.
2: No disrespecting the SF or its members.
3: Do not use the SF's maps in raids without our knowledge.
4: Meetings are to be held when discussing something important.
5: Your clan must be active.
6: You must update the SF on any news. Examples include: If there is a terrorist acting against your clan, so we know not to contact them. Or, if you go to war with a clan, or if there's an armistice, etc.
Alliance Application
Make sure you read the whole Foreign office before sending the form in
https://docs.google.com/forms/d/1XW-r8TflXkUn-JXGuiD1quxO4r4a-qOX6i_v0YSlQWU/viewform?usp=send_form
https://docs.google.com/forms/d/1XW-r8TflXkUn-JXGuiD1quxO4r4a-qOX6i_v0YSlQWU/viewform?usp=send_form